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Sunday, June 26, 2011

Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP logo

Superbrothers: Sword & Sworcery EP is an experience. It’s an audiovisual treat and, in my opinion, a wonderful example of games as art. I don’t think it would be too bold to describe S:S&S EP as iOS’s Shadow of the Colossus 1.

Superbrothers: Sword & Sworcery EP screenshot

S&S EP references elements of geek culture and video games of the past to create a unique experience that still manages to feel comfortably familiar at the same time. You play a lone warrior, out to destroy the Megatome (a book of unimaginable power) along with the ancient evil that haunts the legendary mountain of Mingi Taw. The Legend of Zelda series and Shadow of the Colossus stand out as two of the biggest influences, or at least two games against which it is easy to draw parallels. Like Zelda, S&S: EP’s mute lead character’s ultimate goal involves collecting three sacred triangles that together form the ‘Trigon Trifecta’. Like Colossus, there are references to mysterious in-game mythology, fights with ancient creatures (leaving the player feeling morally conflicted), and a main character who gets weaker as they continue their quest. The game features beautiful pixel art graphics, and an outstanding original score. It’s clear that a lot of love was poured into this game.

Speaking of the score: the soundtrack is fantastic, and an integral part of the game. It’s available to download from Bandcamp or iTunes and has even been released on vinyl. It’s one of the best game soundtracks I’ve ever heard; kind of a mix between folk and chiptunes and lots more besides. You can listen to most of it for free on Bandcamp, so give it a spin. However, I think it sounds all the better once you’ve experienced it in-game. Some of the pieces are perfectly written and timed to coincide with sections of the game, and so I think you get something extra out of them once you’ve experienced their corresponding visual accompaniments. The game’s main antagonist, the Deathless Spectre, evokes an actual feeling of panic whenever it materializes onscreen which I think is in no small part due to the music that coincides its appearance. Sword & Sworcery EP really deserves to be played wearing headphones.

Superbrothers: Sword & Sworcery EP screenshot

In fact, the whole game deserves your full attention when you play, as you’ll get far more out of it. The story unfolds in multiple chapters, like the acts of a play, even down to a triumphant musical cue and the literal closing of curtains when you finish an act. The story’s narrator appears at the end of an act to sum up what you’ve achieved and what is yet to come. The first act is rather short - something of an introduction to the rest of the game - and the narrator actually tells you to take a break once it’s over. It’s a nice way to spread the game out over multiple sittings and it frames the story really well. The presentation values are top notch, and whilst it may sound hyperbolic I do think S&S EP really is more of an experience than a traditional game.

As a touchscreen-controlled game designed for iOS devices, S:S&S EP succeeds brilliantly. It doesn’t attempt to crowbar ‘traditional’ controls into somewhere they don’t fit (no onscreen d-pads) instead you simply either touch and hold or double-tap wherever you want your character to move. You can also pinch to zoom and pan around the screen. It works wonderfully and feels effortless. The majority of the game takes place in landscape orientation, but for sword fights you must rotate the device into portrait to take out your sword and shield. This reveals two thumb buttons at the bottom of the screen: one for your sword, and one for your shield. It couldn’t get much simpler. It’s nice to see a developer who understands the strengths and weaknesses of a touch-based control system.

Superbrothers: Sword & Sworcery EP screenshot

Sword & Sworcery is without a doubt one of the best games on iOS. But more than that, it is one of my favourite games of all time. Unlike a lot of iOS titles, it’s not a throwaway arcade experience but an adventure that will stick with you long after you finish playing. It draws you in to its little world through beautiful pixel graphics, a stunning soundtrack, a believable world and characters, and slick presentation throughout. I highly recommend it. It’s available now on the iOS App Store as either a universal version for iPad & iPhone, or as a slightly cheaper iPhone-only version.


  1. Widely regarded as a work of art, and incredible experience, a masterpiece, etc. See Metacritic for reviews. 

Monday, September 6, 2010

Helsing’s Fire: Quick iPhone Game Review

Helsing’s Fire is a fun, brilliantly presented, innovative puzzle / arcade game for iOS.

Helsing's Fire screenshots

You play as Van Helsing, on a mission to destroy the foul Count Dracula. To do this, you progress through 90 levels across 3 worlds, all filled with a hordes of monsters. The monsters in each level stand stationary, and are coloured red, blue, or green. To defeat them, you must move your flaming torch, casting rays of light around and between objects scattered across the level. Once your light falls upon the monsters you want to vanquish, you tap one of a selection of coloured potions to match the colour of the monster. This gets tricker as you progress through the game, as you must avoid monsters of a different colour to the potion you’re using. Different types of monster also present other challenges: bats fly around the level once you’ve attacked them, werewolves turn into innocent maidens who you must avoid with your potions, and ghosts turn invisible in your torch’s glare, so you have to remember their locations. The mechanic of casting light and shadows works really well and looks great.

The game is nicely presented, with a good little story, fun characters with humorous dialogue, and catchy gothic tunes to accompany your adventure (I really recommend you play this one with the sound on - or at least the introduction). I especially like the little touches such as the way Van Helsing and his assistant bump fists or high five one another when you finish a level.

The game starts off pretty easy, but there’s a Mario-style difficulty curve where new gameplay elements are regularly introduced, spicing things up a bit.

There are 90 levels in the main campaign mode, including some more arcade-style bosses that fly around the screen and require you to keep your torch on the move to avoid their attacks. Each ‘world’ also has an unlimited, randomly generated survival mode. A recent updated added a new campaign with 30 more levels, some new enemies, and another survival mode arena. I found it to be quite an addictive ‘just one more go’ pick-up-and-play game.

Very good value for 59p - they really should be charging more for this. Highly recommended.

App Store Developer’s website

Sunday, August 15, 2010

Wednesday, June 30, 2010

iPhone Games

I play quite a lot of games on my iPhone. I thought I’d write a quick post to highlight some of the games that I’ve really enjoyed and I keep coming back to. There’s a lot of good stuff out there, but there’s also a lot of rubbish to wade through (either games that are just plain bad, or fun for five minutes and then you’ll never play it again); so here are the ones that have stood the test of time with me. In alphabetical order:

Broken Sword

Broken Sword

A classic point-and-click adventure, updated for the iPhone and touch controls. The original came out in 1996, and it’s still awesome. If you’ve never played Broken Sword, I highly recommend it. Fantastic historical-thrillery-mystery storyline, great visuals, good humour, and memorable characters.
[iTunes]

Canabalt

Canabalt

Canabalt’s probably the simplest game on this list. It has one control: tap the screen to jump. Your character runs and jumps along rooftops in some dystopian future that’s going all to hell. Nice pixel art, and an awesome soundtrack (headphones recommended). Seems like it’ll be a one minute wonder, but it’s very much “hmm, just one more go…”. There’s a flash version on the Canabalt website, so you can try it out there.
[iTunes] [App website]

Carcassonne

Carcassonne

Carcassonne’s my newest acquisition and it’s so so SO well made. Carcassonne is an iOS version a of a board game, and it really feels like an authentic board game. You place tiles to build up countryside (consisting of towns, roads, and fields), and place your ‘meeple’ on the structures you create to capture them and score points. The Carcassonne website has a nice introductory video explaining how the game works. Lovely graphics, music, and sound effects, and a great tutorial with voiceover introduces you to the game. Also, lots of nice casual multiplayer1 and replayability. I’m jwfrosty, so if you grab the game, come play against me online!

Carcasonne is £2.99, but I can’t recommend it highly enough. The price will be going up when the app gains iPad support, too (to $9.99 in US money), so if you’re interested buy now!
[iTunes] [App website]

Flight Control

Flight Control

The quintessential iPhone game. One of the first, and still one of the best examples of touch screen gaming. I think there’s some sort of law that states that every iPhone owner must have a copy of Flight Control. Chances are you’ve probably seen or played this already but if you haven’t, you should.
[iTunes] [App website]

Fruit Ninja

Fruit Ninja

A recent acquisition, but pretty addictive. Fruit get thrown in the air, you swipe them with your finger to cut them in half. Avoid the the bombs. Bombs are bad. That’s all you need to know. Nice graphics, although not updated to high res versions for the retina display yet. Another “just one more go…” game.
[iTunes] [App website]

Geodefense

geoDefense

I’m not the biggest fan of tower defence games, but geoDefense is well done, and adds some nice restrictions to the format which make it much easier to pick up and play. The enemies move ‘on rails’, so it’s not such a free-for-all as other games; you know where they’re going to be headed and can plan your defenses appropriately.
[iTunes] [App website]

Orbital

Orbital

An iPhone remake/clone of a flash game, Gimme Friction Baby, but better. Gorgeous visuals, easy to learn, good game mechanics, good for pick up and playability.
[iTunes] [App website]

Plants vs Zombies

Plants vs Zombies

Popcap, the kings of the casual game market. Plants vs Zombies is their take on tower defense games, and it’s pretty addictive. Plant plants in a garden, all of which have different zombie-resistant abilities - some shoot seeds, some stop baddies dead in their tracks (dead! Zombies! See what I did there?), and others just explode. Good fun, and the difficultly level ramps up perfectly - each level introduces you to some new item, ability, or bad guy, so you’re always making progress. There’s a free online flash demo if you want to try it out there.
[iTunes] [Free online demo] [App website]

Strategery

Strategery

Apparently Strategery is quite like Risk, although I’ve never played Risk so I can’t really vouch for that. You take over enemy territories on a map. Some element of luck involved. The game scales pretty well from really easy on tiny maps all the way up to ‘give me full control over everything’ with brutally hard CPU opponents on epically-sized maps. I prefer the smaller easier ones, because I can win at those. There’s a free, lite version of this (which is slightly dated now - hasn’t been updated for a while - but it’s still good), so give it a whirl.
[Lite version - iTunes] [Paid version - iTunes] [App website]

Words with Friends

Words with Friends

Words with Friends is a Scrabble-like game which allows you to play with friends over the internet. It’s very well done, and the multiplayer works seamlessly. More people need to come and play this with me! I’m jwfrosty. There’s a free ad-supported version, so there’s no reason for you not have a go!
[Free version - iTunes] [Paid version - iTunes]

If there’s anything I’ve missed out that you’d like to recommend, please let me know about it in the comments! And please come and play against me at Words with Friends and Carcassonne!


  1. You don’t have to play all in one sitting, just take turns as and when - the game will let you know when it’s your turn. 

Sunday, June 27, 2010

I was worried about my phone getting all dusty in my pocket, so I knocked up a little sleeve for it this evening, whilst watching Top Gear.

Saturday, June 26, 2010

iPhone 4 Grip of Death

Just thought I’d make a quick video demonstrating the ‘grip of death’ issue I’m seeing with the iPhone 4. It’s an absolutely awesome device, which makes this one imperfection all the more annoying.

Thursday, June 24, 2010

Quick iPhone 4 snapshot

Quick iPhone 4 snapshot

Friday, March 19, 2010

MobileRSS has a really nice approach to the whole ‘screen rotation lock’ idea. Most apps I’ve seen that allow you to lock the screen orientation (for instance, if you want to read on your side in bed and don’t want the screen flipping around constantly) simply have an on / off option buried somewhere in the app’s preferences.

MobileRSS, however, pops up a small icon in the centre of the screen whenever you change your phone’s orientation. Tap the icon, the padlock locks, and the screen’s orientation is locked. If you don’t tap the icon, the screen rotates as normal, and the icon fades out a second later.

Simple, clever, discoverable when you need it, and it’s fun for the user to work out how to use it.

MobileRSS has a really nice approach to the whole ‘screen rotation lock’ idea. Most apps I’ve seen that allow you to lock the screen orientation (for instance, if you want to read on your side in bed and don’t want the screen flipping around constantly) simply have an on / off option buried somewhere in the app’s preferences.

MobileRSS, however, pops up a small icon in the centre of the screen whenever you change your phone’s orientation. Tap the icon, the padlock locks, and the screen’s orientation is locked. If you don’t tap the icon, the screen rotates as normal, and the icon fades out a second later.

Simple, clever, discoverable when you need it, and it’s fun for the user to work out how to use it.

Wednesday, January 6, 2010

Momento

I just wanted to share an iPhone app I came across the other day which I’ve totally fallen in love with. It’s called Momento.

Momento is a diary/journaling app, which I guess is fairly self explanatory - you can add text to days in the form of ‘moments’. You can also attach photos to days, as well as tags for people, events, and geolocation information if you wish. Momento also has the ability to passcode your journal, to hide it from prying eyes (the main reason I want an electronic journal rather than a paper one). It’s super-simple to use, which is part of its charm; it gets out of your way and makes journaling easy (low barrier to entry: check!).

You can browse through your entries in a sweet calendar view or flick through individual days. Take a look at the screenshots on the Momento website - this thing is gorgeous. It’s a joy to use, both for writing and reading, and feels pretty damn close to using a paper journal. It brings to mind Tweetie 2 in terms of its visual polish - in fact, it even has that cute little arrow that slides along the tab bar at the bottom of the screen when you change modes, just like Tweetie.

In addition to its kickass-as-it-is journaling functionality, Momento can pull in ‘social moments’ from Twitter, Facebook, Last.fm, and Flickr. Fill in your account details for any of these services, and it’ll show your Flickr uploads, Twitter updates, etc, alongside your handwritten journal entries. In fact, it even grabs this data from the past, so you instantly have a very rough historical journal without having to write anything yourself.

My only real criticism of the app as it is is that there’s no easy / automatic way to export / import data. As it stands, you can email yourself an XML file of your journal entries from within the app, but there’s no way to re-import that data and the export is a manual process. Some kind of sync might be nice. It’s mainly for security purposes, just so I don’t lose my entries - I’m not interested in sharing them with anybody (I have a blog for that!). That said, paper journals don’t have a backup system!

I’ve been using Momento every day for the past week, and it’s brilliant. I’ve been wanting to keep a journal for a long time now, but I’ve never really given it a proper go. I’m intending to carry on with this now I’ve found a great way to do it - I’m going to try and write every day for a month, and then hopefully just keep on writing.

Thursday, December 17, 2009

The truth is that there is nothing exceptionally special about the iPhone, just as there isn’t anything particularly special about this new Google Phone. Both, along withe the Droid, the Pre and whatever the hell Blackberry is hawking these days have their strengths and weaknesses. Buy whichever one works best for you and then shut up about it.
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